![Alvin Toribio on Twitter: "An old professional project, relit using #UE4 GPU Lightmass. #polycount #UE4Study #madewithnreal #epicgames #ArtStationHQ #gameart #gamedesign #3Dart #lighting #environmentart #3dsmax #quixel #archvis #181Fremont ... Alvin Toribio on Twitter: "An old professional project, relit using #UE4 GPU Lightmass. #polycount #UE4Study #madewithnreal #epicgames #ArtStationHQ #gameart #gamedesign #3Dart #lighting #environmentart #3dsmax #quixel #archvis #181Fremont ...](https://pbs.twimg.com/media/Ev4mJ1_UcAMNWMG.jpg:large)
Alvin Toribio on Twitter: "An old professional project, relit using #UE4 GPU Lightmass. #polycount #UE4Study #madewithnreal #epicgames #ArtStationHQ #gameart #gamedesign #3Dart #lighting #environmentart #3dsmax #quixel #archvis #181Fremont ...
![Tried GPU Lightmass to bake the lighting. It's insanely fast and gives better indirect lighting and shadows. Baked lighting for a 3bhk within an hour. Rendered 360 images to create virtual tour Tried GPU Lightmass to bake the lighting. It's insanely fast and gives better indirect lighting and shadows. Baked lighting for a 3bhk within an hour. Rendered 360 images to create virtual tour](https://preview.redd.it/ic7nnmfugxv41.jpg?auto=webp&s=c3b7d36ae2611dae47a88bfebc3bd587777338b7)
Tried GPU Lightmass to bake the lighting. It's insanely fast and gives better indirect lighting and shadows. Baked lighting for a 3bhk within an hour. Rendered 360 images to create virtual tour
![jcmontero on Twitter: "#Realtime #rendering with #UE4 #UnrealEngine #testing #GPU #lightmass #calculations for #baked #lighting. We are testing lighting methods to improve frame rate into architectural structures for realtime. The we will jcmontero on Twitter: "#Realtime #rendering with #UE4 #UnrealEngine #testing #GPU #lightmass #calculations for #baked #lighting. We are testing lighting methods to improve frame rate into architectural structures for realtime. The we will](https://pbs.twimg.com/media/D1Ce-c3WsAENDd0.jpg)